Those Games We Play

Heavy Rain - This Is My Plot, I Stretch It Everyday

This episode is inspired by:

Quick Review:

Developer Quantic Dream has delivered a polished narrative-based gameplay experience with its latest title, but perhaps it was not ambitious enough to fully succeed.

As you begin the story, the game introduces you to the basic control elements by having you perform brief mundane exercises such as brushing your teeth and setting the kitchen table. While such activities may sound like tedious labor, they do deliver an intriguing level of satisfaction.

Where the game falters is in the small details… walking, for instance.

The other big stumbling block is the plot itself. Once you discover the identity of the killer, replay value disappears, as you no longer have the mystery compelling you to play through the boring parts.

Recommended for fans of narrative-driven gaming, and those looking for a different experience.

 3 1/2 Stars

Lizzy Says

Does the FBI really solve crimes by sending one agent out to "assist with the investigation" and it all comes down to him running around solving the case single handedly? Or is that just the Hollywood version? The real FBI is probably just a bunch of computer geeks who phone tips to local police. I'm sure that'd make compelling cinema, too.

Clyde Says

The FBI guy was one of the main characters, but he really was more of a distraction than a valuable source of plot. But it really helped make the game feel like an independent movie, by having this doofus in what normally would have been a macho tough guy role.

Artist's Notes

This game was a lot of fun to play because there's not much else like it. But that also works against it. As I mentioned before, the second playthrough becomes much less interesting because you've just done it. And if other games started coming out with this game style, then it'd get old real quick. Even a sequel could be pushing it, unless they add some fancy new gaming elements to it. Can such a unique game style support its own genre, or will losing the uniqueness be the death of it?

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