Those Games We Play


Marathon: Dramamine




This episode is inspired by:


Marathon Durandal


Available on the Xbox Live Marketplace









Quick Review:


Marathon: Durandal looks like the original Doom, but plays more like a dungeon crawler... you're often looking around for items then backtracking to unlock further areas, all while blasting baddies.

Controls are responsive and the camera works well, but it's hard to get past the aged look.

If you didn't like it when it originally came out, you probably won't care for it.

This one is recommended only for nostalgia buffs; those curious to see the shaky history of video games and how far we've come.







Lizzy Says


It's not that I dislike wandering aimlessly in dungeons with dizzying wall textures, it's just that I don't love it.

I'm much rather just get on the P-A system, insult the monster's families, and let them know where they can come get me.

It'd be sooo much more efficient.


Clyde Says


Where do you carry all this ammo?

More importantly, why doesn't Pac-Man get sick from eating so much while on the run?

Pac-Man needs to take more naps.


Artist's Notes


A lot of people had problems with this port; The movement created motion sickness for the player. I never had a problem with that. But I only played in short spurts, because I was often bored with the backtracking trying to find stuff.



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